Travian can you scout trapper




















While wood is the most precious, because Teutonian clubswingers require it. After the building costs will be lower than your 30 minute production or less if you can wait , upgrade next buildings: Warehouse Granary Main building-3 Market , max 5 Cranny Rally point.

Granary is needed to store traded crop Market is needed to buy that free crop. Rally point is needed to see who is attacking you and possibly talk with him before his attack lands and get 0 0 0 0 resources. This is helping with most of attackers…. Your words must be true. You must know they are true. So choose the ones that suit you most, and use your imagination. Your words will be probably accompanied by the fact that you would already be one of the fastest growing players in your area.

Main-5 Barracks-3 Academy-5 Blacksmith-3 Stable-3 Hero mansion — even if you play on server with halved hero damage, still your TT hero will be very god addition to your army. He can be the sole reason for the nearby Teuton to delete account when you kill his clubs now 5 def vs. The most nervous part is to get of all resources for the TT research at one time and to not get them raided in process. Your resource production will be enough to get 3 TTs as soon as research will complete.

Start your raids! Around TT — get hero. Move on bigger accounts. Avoid Gauls. Avoid accounts bigger than 40 pop. Research Pathfinders. Build of them. Raid as long as you can. If the village has no troops, the best you can really do is to send heaps of troops and hope you fill all the traps there.

Originally Posted by kosuna. Funniest picture ever: click here Proud Member of T. Originally Posted by whompy. Originally Posted by john2k6. No siggy needed. Originally Posted by firus. Only one trapper allowed in a village so that won't work and you can free them with a normal attack thats strong enough.

Also to make traps you would have to spend alot of time on building the traps and upgrading the trapperso it would make making troops go alot slower. But that is better than losing your village structures and also your troops in the process. The reason is obvious. Even if you were not scouted, you still should not put your army at risk from an attack by big players. Big players have massive armies and losing your defense army will cost you dearly. Instead, dodge the attack so you know what is his offense capability.

Use that information to then decide whether to flee or fight in subsequent attacks. I have seen too many noob players who try to defend with praetorians or phalanxes. If you saved your army, then you can use it to either prepare proper defenses for future attacks or even use it to snipe at any cata attacks. Oases are best left undefended.

There are no walls in oases and its just silly to reinforce your oases. If you are attacked in your oases, send your army and raid your own oases so that your attack arrives one minute before the attacker. Once raided, this 10 percent is replenished every ten minutes. In the early game, raiding and attacking between players can be very intense.

Settlers and chiefs are very expensive units to lose, especially in the early game.



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